I know I've seen it pop up in threads a lot. Well, I picked up some of the latest JP guides during a trip to the city. Scanning through them, I found a section that they've never featured before: Enmity. It's separated into two types, and had little charts detailing how each type works.
I feel like this hasn't been so clearly explained before and a lot of people argue over how the system of enmity actually works. Looking at FFXIclopedia, there definitely seems to be some confusion, although the theories are close to what this book explained.
Of course there's the chance I'm out of the loop and this will be OFN, but I thought what the hell and wrote it up. Everyone likes charts.
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Enimty – The factor that determines who your enemy attacks
Whether you attack an enemy, use magic, or activate an ability, these actions generate enmity, and it is not something you are able to track on-screen. Since the enemy will attack those who create high levels of enmity, it is important for a party to exercise Enmity Control. The tank should create a lot of enmity, while other attackers and healers need to keep their levels of enmity low.
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Actions that increase and decrease Enmity
Increase
- Attacking the enemy (more damage = more enmity)[/*:m:ffcd0]
- Using an ability[/*:m:ffcd0]
- Casting magic[/*:m:ffcd0]
- Resting near an enemy your party is fighting[/*:m:ffcd0]
- Casting magic on an ally the enemy is fighting[/*:m:ffcd0]
- Healing an ally the enemy is fighting (more HP recovered = more enmity)[/*:m:ffcd0]
Decrease
- Taking damage[/*:m:ffcd0]
- Absorbing an attack through Utsusemi[/*:m:ffcd0]
- Time passing[/*:m:ffcd0]
- Using High Jump[/*:m:ffcd0]
- Using Super Jump[/*:m:ffcd0]
Reset
- Changing areas[/*:m:ffcd0]
- Getting KO’d[/*:m:ffcd0]
- Using Hide (against enemies that detect by sight only)[/*:m:ffcd0]
- Using Tame[/*:m:ffcd0]
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2 Types of Enmity: Volatile & Cumulative
There are two types of enmity to consider, Volatile enmity, which decreases over time, and Cumulative enmity, which time has no effect on. The type of enmity you generate is dependent on the actions you take, and the sum of these determines your level of enmity. As a tank, you’ll want to raise both types to get the enemy to focus on you. As an attacker or healer, it’s best to wait until after the tank uses Provoke before using a Weapon Skill or healing spell.
http://www.cactusleaftl.com/ffxipics/enmity1.jpg
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http://www.cactusleaftl.com/ffxipics/enmity2.jpg
*NOTE: Cure V does not follow the rule of Cure level enmity generation and has its own set amount
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As for equipment, the section simply has a picture of the information box for Valor Gaunlets. It states, “There exists equipment that makes it easier or more difficult to generate enmity. Use them as your party situation dictates.” I assume it just adds of subtracts the value of the equipment to/from the value of enmity you originally create. From there, the type of enmity made determines how it dissipates.