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  1. #1

    Before you ask a stupid crafting question, read this!

    NONE OF THIS APPLIES TO FISHING




    Skillup rates

    Skillups occur on both main and subskills independently.
    Skillups occur even if if your enhanced skill (natural + synth support + synth items) exceeds the cap.

    For any craft above your natural craft skill below 50:
    6 or farther from cap: somewhere between 66% and 75% chance to skill-up on a successful synth
    5 or less from cap: somewhere between 66% and 75% chance to skill-up on any synth, broken or not

    For any craft above your natural craft skill 50 or above:
    6 or farther from cap: somewhere between 25% and 33% chance to skill-up on a successful synth
    5 or less from cap: somewhere between 25% and 33% chance to skill-up on any synth, broken or not

    Skillups on breaks will not occur if your natural skill is beyond 5 levels from the cap, even if your enhanced skill is within 5 of the cap.

    Above 60, skillup increments are always 0.1.

    Below 60, skillup increments can be 0.1 or 0.2.
    If your natural skill is 6* or more below the recipe cap, skillup increments can also be 0.3.
    If your natural skill is 12** or more below the recipe cap, skillup increments can also be 0.4

    If your adjusted skill is 16 or more below the recipe cap, you will be unable to attempt synthesis.

    It is possible to gain 0.2 (or more) skillup even if you are 0.1 from the recipe cap. However, it is not possible to gain 0.2 (or more) skillup if you are 0.1 from an active guild-enforced craftskill cap. For example, making iron chains at 29.9--if you have "broken" the 30 cap already by turning in a test item, it is possible to get 0.2 and end at 30.1. If you have not broken this cap, the maximum skillup increment will be 0.1, which will cap your skill at 30.0.

    * Needs more verification
    ** Might be possible at 11; definitely possible at 12

    Break rates
    For multicraft items, break rates are cumulative with each involved craft. That means if an item has 3 crafts involved, find the break rate for each craft and sum them up.

    Thus, for each craftskill involved:
    If your enhanced skill is at or above the recipe cap, the break rate is ~5%.
    If your enhanced skill is below the recipe, cap, the break rate increases by approximately 10% per level below the cap. *

    * Needs more data

    Item loss
    Item loss rate on break is approximately 50%. Moghancement: crystal for the appropriate crystal lowers this by around 5-10%. Moglification probably has a similar effect while still providing +1 skill.

    Certain crafts have nearly-guaranteed loss components. Particularly cursed item crafts and key unstackable components for "elite" crafts, such as VClaw, Elemental Beads, Damascus Ingot, Damascene, Raxa. These items can be preserved, but the rate is extremely low.

    HQ rates
    After the game has decided your craft attempt was a success, it will roll for HQ. Note: HQ calculation is performed after the check for breakage. Thus, higher-break-rate items (multicraft items particularly) will naturally have slightly lower overall HQ rate, due to a smaller pool of potential HQs.

    To calculate the HQ tier of an item, compare your enhanced skill versus the craft cap. If the difference is 51+, the rate is T3. If the difference is 31-50, T2. If the difference is 11-30, T1. If the difference is 0-10, T0.

    Theoretically there has also been proposed a "tier -1" for enhanced skill below the cap, but not much data on HQ rate has been provided except that it seems to be much smaller than T0.

    For multicraft items, the HQ rate is based on the lowest gap between enhanced skill and recipe cap. That is, if you have a multicraft item where you are T1 on 2 craftskills and T0 on the 3rd, the entire item will have a T0 HQ rate.

    T0 rate seems to be somewhere between 1 and 3%. Some people predict 1/64.
    T1 rate seems to be somewhere between 5 and 10%. Some people predict 1/16
    T2 rate is about 25%. (1/4)
    T3 rate is about 50%. (1/2)

    HQ Stratification
    Once the game has decided that your craft was HQ, it will determine the HQ strata.
    Craftskill plays absolutely no bearing on this calculation.
    The chance of the HQ being a HQ1 is 12/16
    The chance of the HQ being a HQ2 is 3/16
    The chance of the HQ being a HQ3 is 1/16

    For crafts with only 1 HQ, this check is irrelevant and may not actually be performed.
    For crafts with no HQ3 but a HQ2, the ratio may be slightly different depending on the implementation SE used.

    Crafting assistance
    Unpaid support is +1.
    Paid support is +3.
    Belt support is +3.
    You cannot have support from multiple guilds simultaneously.
    Each craft has 4 main items obtained from GP which provide permanent assistance.
    The Apron and the Accessory each give as stated: +1 skill.
    Cooking also has a lv57 NIN katana which gives +3 skill called Hocho.
    Some crafts now have a "latent +1" item as well. This latent seems to be active if your natural skill is below 60 and you have no synthesis support from the guild. IE, trash.

    Each guild has 2 furniture items. Having either one in your moghouse can provide Moghancement: <craft>. This will give you an additional +1 enhancement, which is always active as long as you have the Moghancement key item. Having both can provide Moglification: <craft>, which gives you the +1 enhancement as well as reduces item-loss for crafts in that field.

    Elemental energy (faint/powerful/overwhelming) has no effect on Moghancement: <craft> or Moghancement: <crystal> and probably not Moglification: <craft> either.

    Crafting maximums
    Currently the maximum attainable craft level is 100. This was last changed in December 2003. Certain items have a craft cap over 100.

    On a single character, it is impossible to fully specialize in multiple crafts. Each character has a pool of 40 points he can allocate to his crafts above 60. So for example, one could be 100 in a craft and 60 in the rest. Or, 80/80 and 60 in the rest. Or 75 in 2 crafts, 70 in a third, and so-on.

    If a character gains a skillup which would put him above 40 allocated points, points will be deducted from the other highest craftskill above 60. Since skillups past 60 are never more than 0.1, this will always happen in increments of 0.1.

    Moonphase/Day of week/direction
    Absolutely zero solid data supports any theories about how to improve HQ rates/break rates/skillup rates.
    Don't make me sic Sath on you.

  2. #2
    Ridill
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    Re: Before you ask a stupid crafting question, read this!

    Beautiful, and a thousand thank yous for my sanity.

  3. #3
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: Before you ask a stupid crafting question, read this!

    Going to make a macro that links to this page so every time someone asks me, "When is a good day/moon to synth?", I can just spam it over and over and over and over.

  4. #4
    Cerberus
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    Re: Before you ask a stupid crafting question, read this!

    Minor silly nitpick - the latent effect skill items aren't completely trash. They're useful for someone who's working on their subcrafts and wants to get skillups in the field (like taking the bonecraft gloves down to Crawler's Nest to mess with scorpion claws and shells).

    Other than that, very clearly and precisely written! Thank you!

  5. #5

    Re: Before you ask a stupid crafting question, read this!

    It might (or might not) be worth mentioning that one can get an occasional skillup via desynthesis. It is very rare, but I've seen .1's, .2's and one .3 synthing/desynthing spark daggers.

  6. #6
    Dice and rum
    Not necessarily in that order

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    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by aurik
    Crafting assistance
    Unpaid support is +1.
    Great post! But isn't unpaid +2? There was a thread here a while back (less than a year ago?) and I recall it was a shock to everyone because we all assume it's a +1, but he found it to be a +2 (lots of testing, confirmed with screenshots).

    Grrr, search seems to be failing me, but I wasn't dreaming it! Honest!

  7. #7

    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by ThistleChaser
    Quote Originally Posted by aurik
    Crafting assistance
    Unpaid support is +1.
    Great post! But isn't unpaid +2? There was a thread here a while back (less than a year ago?) and I recall it was a shock to everyone because we all assume it's a +1, but he found it to be a +2 (lots of testing, confirmed with screenshots).

    Grrr, search seems to be failing me, but I wasn't dreaming it! Honest!
    viewtopic.php?f=12&t=26361&p=827765&hilit=support+ synth#p827765

    NQ support may indeed be +2, but I never saw independent confirmation. I'll test it tonight and update the OP accordingly.

  8. #8
    Shallow and Pedantic
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    Re: Before you ask a stupid crafting question, read this!

    This is fucking gold.

  9. #9

    Re: Before you ask a stupid crafting question, read this!

    Can we add "Skeetaru is always right, even when he is wrong." to the sticky?

    Can we also add "The signpost bought with Guild Point items, is pure shit. It will not only reduce your HQ rate, but it will also cause you to break more."

  10. #10
    Sanoske
    Guest

    Re: Before you ask a stupid crafting question, read this!

    2 more things to add.

    #1. Any HQs are owned by Sano, and are in some way a result of the sheer awesomeness which I exude.

    #2. If you fail to read the warning sticky, then your entire person will be subject to ridicule, humiliation, and mental rape of the highest degree.

  11. #11
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Re: Before you ask a stupid crafting question, read this!

    .

  12. #12

    Re: Before you ask a stupid crafting question, read this!

    Lacks Luciola clause!

  13. #13
    Physicist
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    Re: Before you ask a stupid crafting question, read this!

    Perfectly worded, as always.

    Thanks Aurik.

  14. #14

    Re: Before you ask a stupid crafting question, read this!

    /orgasm

  15. #15

    Re: Before you ask a stupid crafting question, read this!

    Regarding the crafting level caps. I had thought it was such that you can only have caps in multiples of 10 since you have to give up rank in your highest to rank up in other crafts. For example, lvl98 veteran in one craft, lvl60 journeyman in another. To get the next rank (artisan? I forget and too lazy to look) and break the 60 cap, you'd have to give up veteran and drop to adept which would set your level down to 90. This would allow you to have a 90, 70 ratio, but wouldn't allow for something like 98, 62.

  16. #16
    Melee Summoner
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    Re: Before you ask a stupid crafting question, read this!

    Nice post Aurik^^ Summed up nicely

  17. #17
    Physicist
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    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by Chipya
    Regarding the crafting level caps. I had thought it was such that you can only have caps in multiples of 10 since you have to give up rank in your highest to rank up in other crafts. For example, lvl98 veteran in one craft, lvl60 journeyman in another. To get the next rank (artisan? I forget and too lazy to look) and break the 60 cap, you'd have to give up veteran and drop to adept which would set your level down to 90. This would allow you to have a 90, 70 ratio, but wouldn't allow for something like 98, 62.
    No, it works in .1's and raises/lowers as you synth. If you want to live on the WILD SIDE you can have (1) 100 and the rest 60's and even unlock all the 60's. You won't lose your 100, but you won't want to craft anything above 60 on the others (or with a 60+ subcraft). Your first skillup would drop you to 99.9

    No reason to do it, but the game would allow it.

  18. #18

    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by #686578
    Where's the fishing forum?
    Nobody really fishes, just bots and RMT.

  19. #19
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Re: Before you ask a stupid crafting question, read this!

    .

  20. #20
    CoP Dynamis
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    Re: Before you ask a stupid crafting question, read this!

    KI/Alla

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