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Old 02-25-2008, 08:49 AM   #1
Ashira
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Default A small request: Kaeko's AV strategy needing critique~!

Okay, I know a handful of people have seen it, including Ruke with his comments and all, but Kaeko did sort of put it on my shoulders to try and be sure more people read his more recent blog post, outlining an idea for an AV fight which doesn't really deal much with the 2hrs and whatnot at all, but instead, as is typical Kaeko, sort of uses the game's own mechanics to our advantage. Because frankly, so far, it doesn't seem as we've gotten too far with what the devs decided to "show" us.

It's interesting to say the least. The problem is, we are a smaller shell and principally JP, and it would be hard for us to coordinate a time to attempt this sort of effort.

What I think Kaeko is hoping for is a slightly larger, intelligent shell (as in, one that uses more planning and strategies vs throwing bodies at mobs and winging it - THAT large of a shell can be harder to coordinate) to possibly attempt what he's mapped out.

So, everyone take a gander and see what you think.

http://kanican.livejournal.com/

Discussion here or on his blog is welcome; he reads BG too, obviously, so will probably be able to address both equally.
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Old 02-25-2008, 09:19 AM   #2
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Default Re: A small request - and yes, it's AV related. Don't hit me.

That is actually an awesome observation, I'll suggest it to my AU sea shell, but I don't know how many they can reliably muster during a JoL attempt.
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Old 02-25-2008, 09:20 AM   #3
Ashira
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Changed my thread title a bit in hopes of getting people to actually read.
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Old 02-25-2008, 09:47 AM   #4
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Default Re: A small request: Kaeko's AV strategy needing critique~!

I find it ironic that a borderline exploit is being advocated as the solution to the fix for a previous exploit.
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Old 02-25-2008, 09:50 AM   #5
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Default Re: A small request: Kaeko's AV strategy needing critique~!

zomg, shameless LJ plug!!

Kidding of course... the proposal is quite elegant as usual. I'd offer criticism, but it looks good on paper. The biggest challenge would be organizing everyone and having them all perform their roles perfectly in concert.
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Old 02-25-2008, 10:02 AM   #6
LeifofKujata
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Using terrain is not an exploit, its in the game design. Not our fault the AI isn't smart enough to cast through the wall(which it could at this wall if it wanted to).

I like this strategy, albeit a little complex at first, if it would be shown to work reliably it would become almost near second nature for many people, for a holding strategy if not killing. There a definate flaws/details to hash out, but for the most part it seems doable.
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Old 02-25-2008, 10:04 AM   #7
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Quote:
Originally Posted by LeifofKujata
Using terrain is not an exploit, its in the game design. Not our fault the AI isn't smart enough to cast through the wall(which it could at this wall if it wanted to).
Tell that to the people whom GMs threatened to jail for using terrain as an exploit.
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Old 02-25-2008, 10:09 AM   #8
Lordender
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Default Re: A small request: Kaeko's AV strategy needing critique~!

This strat could get people jailed if some spectator's decides to cockblock and call a GM on you >.> or you get unlucky and just happen to have a GM troll your AV fight, GM's seem to get butt hurt when terrian is used to your advantage when fighting AV. Its a good strategy though otherwise, best out there i would say if a GM doesn't go emo and get butthurt about using terrian.
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Old 02-25-2008, 10:15 AM   #9
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Well, technically Terrain issues are when the monster cannot get to you, a la wall of justice.

This is just like standing on one side of the stream in N Gusta and nuking a goblin on the other side, then making it run down to the bridge to get to you as you nuke it to death.

Or other such tactics.
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Old 02-25-2008, 10:29 AM   #10
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Default Re: A small request: Kaeko's AV strategy needing critique~!

I wish SE would at least acknowledge the fact that whatever strategy they are (or aren't) implying, does not work.
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Old 02-25-2008, 10:36 AM   #11
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Not only that but if you give someone an impassable wall that prevents a mob from attacking the person with hate, anyone can come up with a decent strategy for utilizing it. This one requires specific knowledge about how hate works that very few people would likely have thought of, and if they had it would have been based on Kaeko's groundwork anyway. It also requires more than a little coordination and communication to effect. Trying to debate whether or not it counts as a legit tactic is such a gray area, and it essentially boils down to trying to read the minds of SE employees, if you even think their opinion really matters more than your own. Although if people do start fighting and ultimately killing AV this way, and if they (FFXI designers) have a problem with it, they can just patch that particular terrain to prohibit casting across it, as they did with the structures around the Mt. Zhayolm pudding camp a number of updates ago.
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Old 02-25-2008, 10:39 AM   #12
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Default Re: A small request: Kaeko's AV strategy needing critique~!

SE seems to want 1, and only 1, strategy used for the AV fight. They're full of hypocrisy, on one hand praising the community for being creative (NIN tanking being a huge example with SE condoning and even encouraging it) and then on the other bitch-slapping people when they manage to come up with a way to kill this stupid fucking mob in a way they didn't intend.
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Old 02-25-2008, 10:41 AM   #13
LeifofKujata
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Wall of Justice I'll chalk up to an exploit more or less, cause you aren't really in the same "zone". But 'this' wall I won't due to the fact you still can be meleed if AV is given the chance.
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Old 02-25-2008, 10:44 AM   #14
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Quote:
Originally Posted by Quicklet
I find it ironic that a borderline exploit is being advocated as the solution to the fix for a previous exploit.
Borderline exploits is what Kaeko does best >.> not that its a bad thing, don't hurt me :ashira:

Until someone figures out a normal way of beating it or a GM says we can't do this, it may be all we have so I say go for it.
I'd rather see someone POS hack it to death than see this shit keep going for another 2 years.
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Old 02-25-2008, 10:46 AM   #15
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Least this might help break the "omg, did you see that, someone in the AV video said '3' at 16:54 in the video, and 30 seconds later AV used Manafont while facing Northeast on Iceday as a seagull shat gracefully overhead" insanity.
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Old 02-25-2008, 11:16 AM   #16
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Default Re: A small request: Kaeko's AV strategy needing critique~!

i won't profess to be an expert at your enmity research, but based on my limited knowledge, wouldn't AV start to become highly uncontrollable after the whms hit the CE cap? your cure5's would no longer be able to pull hate beyond their VE and while that's significant, your rng are steadily building CE. depending on the decay rate of VE (which i don't know b/c i'm stupid) it may decay before AV reaches the other whm, placing your holding rng or the whm it was pulled from in significant danger and pushing AV in his famous "pwn joo" mode. also, how would this be affected when (if? i dunno the ce/ve on shadowbind) your rng hit the CE cap?

is it no longer supported that AV will use a "reactionary" 2 hr when hit with an element not aligned to the day? i know that diabolos's nether blast is considered darkness aligned, and i'm concerned that this may trigger him to 2 hr, bringing the game over condition of benediction. would shadowbind potentially do the same thing or does this not extend to damageless JA like shadowbind, provoke, etc?

i hope these aren't redundant or stupid questions, but these are what come to mind when reading the article. GL with it, it sure does sound interesting.

P.S. minor correction: you stated that you wanted support to the whm to build up CE and in the next line you stated things would get wonky if those players ever hit the CE cap. i presume you meant that they should NOT build up CE to prevent bad things from happening. sorry to nitpick, but it confused me for a second.
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Old 02-25-2008, 11:23 AM   #17
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Nice strat. One sidenote I found interesting:

Quote:
The "Wall of Justice" strategy STILL WORKS on everything except AV. You can 4-6 man any Tier II Sea Jailer using this still since they don't have Draw In.
Has this been tried with Prudence? Wondering if he could just teleport through the wall.
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Old 02-25-2008, 11:35 AM   #18
jaryk
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Default Re: A small request: Kaeko's AV strategy needing critique~!

As all of us know, nothing is illegal until you can consistently get more than 1 GM to actually tell you it is or SE actually makes an announcement. Quite frankly if it works and you can get away with some kills before it's shot down, why not?
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Old 02-25-2008, 11:36 AM   #19
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Really good strat as previously said.. but organizing it and getting that amount of jobs and finding the people all with WHM and RNG to do their job that perfectly....................are slim

You go over its hp and how long to kill it in your LJ, but you dont actually mention how to deal with Benediction? Or are you just saying this is how you kill it, go do it and hope to god it doesnt decide to Benediction. Or else it will be much longer then "one hour."
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Old 02-25-2008, 12:16 PM   #20
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Default Re: A small request: Kaeko's AV strategy needing critique~!

One potential flaw in the plan that I see could be that you can't break his regen if he's moved from the ??? and/or spawn point. I thought CC tried breaking regen at the JoL spawn and couldn't until AV was moved back to the ???
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Old 02-25-2008, 12:16 PM   #21
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Quote:
Originally Posted by Izzy
Tell that to the people whom GMs threatened to jail for using terrain as an exploit.
Right or wrong this always makes me giggle. Only because "using the terrain to your advantage" was actually pointed out as something that you should try to do when the original (and now infamous) strategy guide came out upon NA release!

All praise Brady!

As a side bar, terrain exploits are routinely used on DL, on the Dynamis-Bubu boss, and in limbus (to name a few).
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Old 02-25-2008, 12:19 PM   #22
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Default Re: A small request: Kaeko's AV strategy needing critique~!

I really like this strat. Now to find that many skilled whm's+rng's?
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Old 02-25-2008, 12:20 PM   #23
ringthree
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Default Re: A small request: Kaeko's AV strategy needing critique~!

The first thing I said when I initially posted on Kaeko's blog in response to this was that the strategy so far operates on several assumptions, for which I did not necessarily believe were well founded. Although all testing requires hypotheses which require assumptions, these assumptions should be based in knowledge that we have so far from empirical testing. Much of the hypothesis (any untested strategy is nothing more than a hypothesis awaiting experimentation) is based on the assumption that some of the most critical and important issues that cause the major problems with the fight are unimportant and are mostly dismissed out of hand or with only precursory discussion. The problem is that hypotheses based on assumptions that are not well founded may or may not work, but can cause indeterminacy in the results which limits the knowledge gained from testing the hypothesis.

For example, in handling Draw-in Kaeko says "It does have Draw In, but it only uses if someone attempts the LB "Wall of Justice" strategy." If this is the case, then that criticism is definitely unfounded, but more explanation would be beneficial in this case. For example, if it will only use Draw-in when it is completely unable to path to the target on the hate list then this would not be an issue, but if the Draw-in has a different trigger (e.g. it has some maximum pathing distance before it uses Draw-in) then that assumption would devastate the strategy. This is all before the issue of GM interference which, although Kaeko seems to look down upon, is a serious consideration when trying to develop a repeatable strategy instead of a trick strategy.

I do not know your experience with AV and testing it's regen, so I can not speak to it, but Kaeko again operates on a rather broad assumption that the repeated reports of massive Regen outside of ~30' are false. Kaeko does not even mention this Regen effect in his post and the only statement on it was in a response to a comment.

Kanican wrote: "I read those same reports and I frankly call bullshit on the Regen one. We've gotten AV to stop Regen before (waaaaay before this new SE video) and we were fighting it not anywhere close to the spawn area.

This whole idea of not leaving the spawn point is a bit weird to me. I read all the threads and to be honest, it is HEAVY anecdotal evidence at the very best. I just don't trust the testimonies where those were given in - not as a disrespect to those players, but just because there was so much going on at the time, it is very difficult to really show that it is true.

Nothing from our own fights suggest either of those to be true, so for now, I'm going on my own judgment on those."

I have to ask when the testing for this Regen was done by Kaeko, and whether it was done before or after the ninja fix to AV. The reason I ask is that my current operating assumption on the "out of spawn area massive Regen" is that it was added in the same ninja fix that prevented AV from being lockable and added Draw-in. If his testing was done before this time then his assumption may be flawed, and with the repeated reports of this much larger regen outside of an area in the proximity of it's spawn point I think the out-of-hand dismissal of this is not well founded.

Ultimately, and Kaeko readily concedes this, we do not know what will happen if this strategy does indeed work. And there is the rub. This is a holding strategy, it is not a method to defeat AV. It is a good, well thought-out and comprehensive holding strategy, but until we reach a point that the fundamental problems are resolved, it is nothing more.

One other unspoken assumption that I believe colors Kaeko's strategies is his tendency to implicitly, and perhaps unconsciously, always favor a mana-burn strategy. We all adapt to our surroundings, and I think this definitely influences Kaeko's strategic thinking usually for the better (his low-man strategies, for example, are excellent) but in this case I do not know if it provides any unique insight into this fight. The problems with AV are not changed except to perhaps provide a means to avoid one deadly move (and damage in general), but other issues remain. People have, even after the ninja fix, been able to reduce AV to the point where it will automatically use Chainspell and Manafont (assumed to be 79%). This strategy may, in fact, provide a way to avoid that one incredibly destructive move, but the fundamental problems with AV are not changed.

Ultimately, I personally do not believe that a "trick" strategy is necessary to kill AV. Is it bad to develop one? Absolutely not! I highly encourage it! But, in the end, I do not think that it is much more than the rest of the 100's of BG forum pages with suggested alternative strategies. This one is far more developed, and far more in-depth, but nonetheless it is the same. This is just my opinion, and it should never be taken as a suggestion to not test. We need more tests, more ideas and more observations, but knowing the limitations of our tests before they are conducted is not a bad thing.
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Old 02-25-2008, 12:29 PM   #24
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Our LS shadowbound Prudence for at least 5 minutes once. I don't know if that is a glitch or what, but we had people raise, get unweak and fully healed before Shadowbind wore off.

This strat could be used without the wall. In addition, if I'm not mistaken, AV can cast through walls. It was given draw-in to keep people from moving it all around the zone and exploiting the footprint trick. (Feel free to correct me if I'm wrong here.)

Also, if AV is reactionary, it is possible for it to use Benediction any time that a negative status keeps it from engaging its main target.

Nevertheless the concept behind this theory bears some merit and could explain how SE was keeping AV off the main group.

If the mages that were spamming 2hrs, were outside of the main alliance and somehow out of casting range but had hate on the main targets, could they pull enough hate to somehow interrupt AV? (Like the uggly pendant tonberry that casts death.)
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Old 02-25-2008, 12:34 PM   #25
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Default Re: A small request: Kaeko's AV strategy needing critique~!

One of the few theories for AV that's come to light since the neverending pages of "HAY GUYZ I SAW A [insert job here] WEARING A [insert weird gear choice here] AFTER NOON ON EARTHSDAY FACING WEST IN THE SE AV VIDEO, I BET THAT HAS SIGNIFICANT MEANING!" that didn't make my brain hurt endlessly with the stupidity. I'd definitely be willing to give this a spin, but like others have said - finding the people, and having the people play their parts in sync, would be the real challenge.
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Old 02-25-2008, 12:40 PM   #26
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Default Re: A small request: Kaeko's AV strategy needing critique~!

@ringthree, AV seems to only draw-in when--and only when--the person with the highest hate is physically located in "Northern Al'taieu".

@Linktri, while AV likely can cast through any walls that a player can cast through, one of the beautiful elements of this proposal is that hate switches before AV gets into a range where he could cast on the new target, so rather than moving further from that target along the line of his path between tanks in order to cast, he simply changes direction to return to a closer physical proximity

Also, questions of "what if he regens forever" and "what if he benedictions repeatedly" seem somewhat pointless here, since assuming that there are no prohibitive issues, at the very worst attempting this strategy will give people better insight into those very questions.
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Old 02-25-2008, 01:30 PM   #27
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Default Re: A small request: Kaeko's AV strategy needing critique~!

The strat is fine and would probably work if it wasn't for lag. Especially with the number of spectators AV would draw, AV will appear at max distance on a Ranger's screen one instant, and the next instant be past them and out of range. So unless there's something in the AI that'll prevent it from using Manafont when it gets near the WHMs, there's a good chance it might Meteor everyone on one side, unbalancing hate. Or an equally bad situation, if the RNG shadowbinds AV out of cure hate range of the Cure V target mule. Then there's no way besides AV damaging the WHM to bounce back hate. So in theory it seems it's a sound way to beat AV, but I just doubt it can be executed.
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Old 02-25-2008, 01:59 PM   #28
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Thanks for making a thread Ashi

Ok to answer a couple of questions...

What happens if both WHMs in this hit the hate cap?

First off, if 2 WHMs actually manage to hit the hate cap on this (requires 25 successful back-and-forths by AV), they deserve some sort of medal. To answer your question though, you would be ok. The mechanics of hitting the cap work in a sort of "tie rule". If 2 players are at the top of the hate list having the same TE, the mob attacks the closer player. If both players are at the same distance, it attacks the one that most recently did something.

Say both WHMs are at 10,000 CE (cap). WHM across thew all throws out a Cure 5 and is now at 10,000 CE and 600 VE. His TE will be higher, so AV will switch directions. Once the TE wears and they are back at 10,000 CE each, I BELIEVE the check for distance is conducted first before the "who performed the last action", but I'm not 100%. Either way, just keep the WHM you want to avoid getting hit away from the wall so the other is closer and you'll be fine.

Regen when out of spawn point?

There was a report about AV having massive regen outside the 30' spawn point. I personally believe that is not true and base the strategy around that assumption. I haven't fought AV recently so I cannot say 100% for sure either way; HOWEVER, I'm sure most old school BGers remember the original kill strategies - most kills were done outside the spawn point area. I have personally be a part of a kill attempt and we did break regen outside the spawn point. Unless SE ninja patched this, I seriously doubt regen jumps outside 30'.

Benediction?

I have no suggetions on how to fix this. That is for the people suggesting things like to melee with the correct element of day staff, spamming 2hrs, fighting naked, etc. This strategy was meant to bypass the bad 2hrs which wipe everyone. I believe you can at least get AV to 2nd or 3rd form (79%/59%) with this. As the old BoL and Apathy attempts showed, at 79% it starts randomly spamming meteor even without Manafont. This fixes that issue. It doesn't fix all that will come up later but 1 fix at a time for now in my opinion.

Is this an GM-able Exploit?

Well it's definitely not how the dev team killed it so it wasn't 'meant' to be done this way; however, I don't think it's a true that this is a true exploit. The mob is allowed to fight back, and will wipe everyone on the order of seconds if you do not time things correctly. The mob can still reach you, hit you, etc. if you sit still. This was not true for WoJ or the Footprint.

Can you be GM'd for it? Give me enough time and I can always find you a GM dumb enough to ban you for just about anything they can't comprehend. Do it at your own risk I guess? I personally don't think it's our fault mobs make incorrect decisions around terrain though. That's like getting GM'd for taking advantage of the fact Kirin sucks at running around pillars.

Kill Speed?

Ruk thinks the kill method I mention is too slow. Having never gotten AV past like 88%, I wouldn't be able to tell you personally. At this point, I think any concrete, workable strategy that can keep you alive indefinitely and maybe even help you survive past the 79%/59% AI changes is progress.
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Old 02-25-2008, 02:10 PM   #29
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Default Re: A small request: Kaeko's AV strategy needing critique~!

I believe AV has 50% magic damage reduction similar to CoP wyrms. This would mean that Nether Blast will do about 250 damage. With ten SMNs you're looking at 2500 damage per minute. You're right in saying that if you can completely dismantle the regen, you can in theory kill anything - but I don't think anyone have ever completely dismantled AV's regen. Lower it, yes. Remove it, no.

Basically, in one minute, you have twenty ticks of regen. It's probably safe to assume that AV, as enfeebled as it can be, has about 50/tick regen (the same speed as Tiamat and other CoP wyrms). Non-enfeebled, I would imagine it's closer to the order of 250/tick. Basically, with ten SMNs you're looking at 1500 damage per minute, which is, at best, a 100-minute fight. This is assuming you can safely say that AV's regen is 50/tick and that nothing will screw up. One screw up and you're finished.

Sounds plausible, but ridiculously risky and almost impossible to pull off without something happening. 100-minutes of perfect play (and this type of fight would be astronomically more difficult than a 6-man Jorm or Tiamat or whatever, where simple screw ups can be fixed VERY easily with a crew of intelligent players).
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Old 02-25-2008, 02:15 PM   #30
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Default Re: A small request: Kaeko's AV strategy needing critique~!

Ah another thought...

I ready something about AV's 2hrs being on like a 1-1.5 minute timer? You can time thigns with Shadowbind to keep AV away from you during 2hr access if this is true and reproducable. If you can do that, you can just have the WHMs at the wall at all times and spam cures directly at each other. This would drastically simplify the strategy since you don't have to Bind at a precise range of the wall, just cure bomb players. Bind could be used at any time in this.

This is only if you can properly time when 2hrs go off. Bad one goes off, you Bind twice. Good one (like PD) goes off, you let it go?

Also, my biggest concern with this was how difficult it would be to pull off in practice. I personally think in theory it works, its just about how hard it is to pull off with actual people.
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