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#1141 |
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Bagel
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Prolly a dumb question, but does the large psycheflayer link with the smaller ones? Same for the bhoot. If so, how many do you usually need to clear out (if any) before pulling it, assuming you don't wait for a perfect pull positioning?
Edit: Sorry for edit, had another question. How do you usually deal with the flayers on the way to the QQTH room? There's 2 in the 3rd room that always seem to hover by the door, and there's always one or two against the walls of the long room. Do you try to MGS them, or just kill em for cells? |
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#1142 |
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Sea Torques
Join Date: Nov 2006
Posts: 692
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The Psycheflayer won't link with any of the other mobs in the room. Bhoot I'm not too sure, but it shouldn't link because normal ghosts/bhoots don't link. And on the way to the QQTH Room, we usually will just MGS them. If we happen to aggro one then we'll kill it and Store TP.
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#1143 |
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Old Merits
Join Date: Oct 2006
Posts: 1,089
FFXI Server: Kujata
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The bhoot won't link either. We usually have to pull 0-2 NQ bhoots; at least half the time, we can pull the NM immediately, but sometimes 1-2 will be floating around directly in front of the entrance to the room. Not killing them because they will link, but because they would aggro the puller.
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#1144 |
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CoP Dynamis
Join Date: Sep 2007
Location: Hamilton, ON
Posts: 272
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Anyone done arrapago within last couple days?
Out of 16 Qutrub, we got 3 Head and 1 Weapon. We then move onto skellies. Out of 12 Skellies we got 11HP and 10 Waists, 2 INT, 2 VIT. I'm not gonna lie either, this is my very first time ever seeing INT or VIT drop from the skellies on first floor. Normally we'll do 13-14 skellies on 1F and walk away with 1-3 HP, a couple belts maybe, then end up killing a buncha skellies on 2F and 3F. This was just absolutely ridiculous. Ninja fix droprate? |
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#1145 | |
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E. Body
Join Date: Dec 2006
Posts: 2,078
FFXI Server: Leviathan
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Quote:
we did arrapago twice earlier this week(tues/wed) and cell drops seemed about normal for us. |
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#1146 | ||
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CoP Dynamis
Join Date: Sep 2007
Location: Hamilton, ON
Posts: 272
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#1147 |
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Spam Forum
Join Date: Nov 2006
Posts: 172
FFXI Server: Ifrit
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The drop rate of cells from skeletons will be increased greatly if you killed at least 13 qurtrubs on floor 1.
Tried and tested dozens of times for me. |
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#1148 | |
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Relic Weapons
Join Date: Nov 2005
Location: Green Bay, WI
Posts: 318
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Quote:
Every skelly either dropped waist or hp. I was able to port up after clearing the first room of skellies + the drg skelly north. Normally we have to continue SE till we get both mnks hp. I'll try to confirm this myself next time, but seems highly likely that is what happened. Maybe it was a fluke, but I've never seen drops like that. If this is indeed fact, I wonder if it works the other way as well, kill 13 skellies and qutrub drop rate increases as well. |
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#1149 | ||
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Kaeko
Join Date: Mar 2006
Location: Dallas, Texas
Posts: 1,560
FFXI Server: Odin
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I always dismissed this as random though. |
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#1150 |
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Chram
Join Date: Oct 2006
Location: Tallahassee, FL
Posts: 2,624
FFXI Server: Shiva
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yup arrapago without thf is a nono, even with /thf still a nono found out the hard way haha, naked fight @ armored chariot ftw
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#1151 | |
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Ridill
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Personally, I never noticed a huge difference with and without thief. He is just easier to blame for low drop rate when he isn't here. |
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#1152 |
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Sea Torques
Join Date: Nov 2006
Posts: 692
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Shoot I didn't know the number was 13 for Qutrubs. This could definitely speed up the 1F for me by a couple min. We usually would kill 4 from the NW wing and clear the entire SW wing, just because earlier i was under the impression that you needed to clear a whole wing of Qutrubs to make Skele's drop more often.
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#1153 | |
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Sea Torques
Join Date: Apr 2006
Posts: 707
FFXI Server: Cerberus
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#1154 | ||
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Sea Torques
Join Date: Nov 2006
Posts: 692
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#1155 | |
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Relic Weapons
Join Date: Dec 2007
Posts: 319
FFXI Server: Remora
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Quote:
Just you saying "i did this a dozen times and it's true!" means nothing. If there is indeed a trigger for better wing drops it could be anything, from the kill of a marked qutrub to the cleaning of a specific room, etc. Going down to conclusions without a proper analisys won't help anyone and you'll spread false ideas to people that may not have experience or will to test the oposite. Everyone needs to learn to express things in terms of doubt when there is no solid evidence to support what you are saying. There, rant off. (PS: We've killed full wings of qutrub only to have almost no drops on HP later on as well as having ridiculous drops on skeletons. There may be a trigger for the different drop patterns apart from the normal luck+TH effect, but it's not directly the number of qutrub you kill.) |
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#1156 |
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Spam Forum
Join Date: Nov 2006
Posts: 172
FFXI Server: Ifrit
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I've never said I got any proof to back it up other than what I experienced. You can choose to believe it or not I could care less. I've never tried to "spread random information". I was only responding to a previous poster's observation with my own observation.
Or maybe you are expecting cells dropping 100% from skeletons? Getting 3-4hp, waist, 2 str, int is pretty good for 3 rooms of skeletons to me. |
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#1157 | ||
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Sea Torques
Join Date: Nov 2006
Posts: 692
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Quote:
Clearing the SW wing of Qutrubs has consistently made HP and Back/Waist cells drop in the SE wing. I don't know how it effects the other Skeleton wing. |
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#1158 |
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Salvage Bans
Join Date: Aug 2005
Location: Sweden
Posts: 969
FFXI Server: Quetzalcoatl
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I'd have to say there's some kind of connection to Qutrubs and Skeletons. When we first started doing Arrapago, we used to clear only the first room of Qutrubs, then sneak/invis up and kill all of the Lamias in each Qutrub, then move on to skeletons, which proceeded to not drop anything. Nowadays, we clear all Qutrubs but the last room where we only pull the Lamia, and then move on to skeletons, which drop HP/waist pretty much every skeleton, along with a good deal of STR and INT cells.
Doesn't really prove anything, and I've never actually thought about it before. I do find it interesting, though. |
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#1159 |
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Banned.
![]() Join Date: Mar 2006
Posts: 411
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which way are you going and not getting hp cells? They seem to drop a lot every run.
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#1160 | |
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Old Merits
Join Date: Oct 2006
Posts: 1,089
FFXI Server: Kujata
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#1161 |
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CoP Dynamis
Join Date: Sep 2007
Location: Hamilton, ON
Posts: 272
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Did another Arrapago tonite, and same findings as my last run. We killed a total of 15 Qutrub and 6 Lamia, 10 Qutrub from the NW wing, the 4 on the SW inner room, and we accidently pulled an extra qutrub from the SW wing.
Went to the skellies after and everyone was able to get waist/hp unlocked (group of 7) without even needing to clear the whole SE wing. We got 2 STR, 2 VIT, and 4 INT as well. I find it extremely odd that mimic'ing our last run's mobs did yet again yield high drop rates from the skellies. I just want to reiterate that all previous runs I had ever done, we normally wouldn't clear all the lamia from the NW wing, nor would we kill that many Qutrub. At this point, I'm fairly convinced the skelly drop rate is affected by something you do with the western side of the map. |
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#1162 | |
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Old Merits
Join Date: Nov 2005
Posts: 1,127
FFXI Server: Bismarck
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#1163 |
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Kaeko
Join Date: Mar 2006
Location: Dallas, Texas
Posts: 1,560
FFXI Server: Odin
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Really sorry if something similar to this has been said before, but I was able to solo the Archaic Chariot on 5F in 18 minutes with a SCH/RDM in the portal room. I had unlocked - ability, magic, SJ, weapon, jewelry, body, and feet/legs. Was never supposed to be a solo but the other 2 on the run died in really bad spots with very bad time left so I went ahead and tried on a last ditch effort.
Basically, the room with the portal to 6F has the portal and 4 pillars. Pillars impede sight, so you can't see/cast on things behind it. The chariot is sight tracking apparently because as I kited around the pillars, he would lose aggro very easily. I basically kept Bio II on then when it deaggroed (about once every 60 seconds), I quickly used Parsimony + Blizzard IV, which did about 630 damage (chariot has 15000). I started the fight around 300 MP (fast pull because I had a clean look) and was able to maintain 3 MP/tick refresh (body, ring, sanction). Using Parsimony, I was able to kill it before actually running out. Couldn't use Sublimation because you need the HP cell for that to work. The pillars also make the chariot run very long turns since it's bulky, very good kite space. The SCH nuking efficiency thing really helped for this. |
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#1164 | |
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Relic Shield
Join Date: Jun 2007
Location: htown
Posts: 1,747
FFXI Server: Phoenix
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#1165 | ||
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Kaeko
Join Date: Mar 2006
Location: Dallas, Texas
Posts: 1,560
FFXI Server: Odin
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#1166 |
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Fake Numbers
Join Date: Nov 2007
Posts: 91
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On the subject of killing X amount of Qutrubs supposedly increases the drop rate on the Skeles. Is it possible that there is a random Qutrub each run that when it's killed increases the drop rate for the whole floor or maybe just skeles? That would then be kind of like the random Merrow/Lamia popping the Rampart.
I don't know if anyone is compiling information but I can give you the data from my run last night. No idea of moonphase, time, day, etc but entered at 17:59 GMT yesterday. 15 Qutrubs (NW Wing minus 2 in G-7 + 4 in G-9 room) - 5 Incus, 1 Cast 9 Lamia/Merrow (BLM x2, RNG x2, SMN, COR, RDM, SAM, BRD) - 4 Prae, 1 Spiss, 2 Opacus, 2 Undulatus 9 Reserve Draugar - 5 Humilus, 2 Velum, 6 Pannus, 7 Cirro, 0 Nimbus By far our best run drop wise on the 1F, it was the first time I've ever seen a double cell drop on a Qutrub. Pity no NM's put out 35 wise. Had TH3 if it matters. EDIT: Doubt it matters but starting chest was: Incus x2, Prae, Dup, Opacus x2, Undulatus, Cumulus, Congestus x2 |
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#1167 |
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Cerberus
Join Date: Mar 2007
Posts: 459
FFXI Server: Fairy
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Ewwwww, Double Vit chest :<
Our last... Idk, chests for the last month have yielded 2 JAs, and it's reaaaaaaaaaaaly pissing me off now :< Just saying I'd prefer Magic > JA |
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#1168 | |
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Chram
Join Date: May 2006
Posts: 2,657
FFXI Server: Ifrit
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#1169 |
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Ridill
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Str/Body is my favorite. Double my damage on first floor when I get.
Vit in first chest isnt that bad (especially if none drop on ghost), it reduces dmg taken by a lot early and you can aggro everything without causing trouble. |
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#1170 | |
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Puppetmaster
Join Date: Jun 2007
Posts: 70
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Quote:
But hey, if you wanna test it, go right ahead. I got QQs to kill and QQ about. |
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